ILIA SMOLNIAKOV

GAME DESIGNER

systems narrative ux/ui

about me

Game designer with 5+ years of experience developing commercial mobile and PC titles. My work spans gameplay systems, progression, narrative design, and production documentation, with a focus on turning high-level concepts into features that teams can implement. Outside games, I'm a published fiction writer (*Druzhba Narodov*, *ROAR*), which gives me a strong foundation in narrative structure, dialogue, and worldbuilding without losing sight of gameplay-first design.

expertise

SYSTEM DESIGN
NARRATIVE DESIGN
UX/UI DESIGN
WRITING
UNITY
FIGMA

design portfolio

Narrative-driven Spatial Inventory System icon Generic Gacha Balance Table icon Branching Narrative Demo icon TTRPG System icon

Narrative-driven Inventory System

An inventory management system where grid cells become modified as a result of player narrative decisions.

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Generic Gacha Balance Table

Economy and probability model for a character-collection game: rarity distribution, pity mechanics, pull-value calculations, progression pacing.

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Branching Narrative Demo

Twine narrative prototype featuring branching dialogue, state-based storytelling, skill checks, inventory mechanics and consequence-driven player choices.

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TTRPG System

Original tabletop RPG framework used for translating Monsterhearts 2 TTRPG system.

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journal

Thoughts on game design and writing.

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